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M.Sc. Jonas Lukasczyk - PhD Student

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Particle Advection

This example demonstrates how the GPU can be utilized via WebGL for particle advection. The new particle positions are determined in a compute shader based on their current position and a flow field.

Distance Ray Marching

Distance fields can be used to describe and render procedural scenes via ray marching. This technique enables the direct realization of various optical effects, such as soft shadows and depth-of-field.